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sprunki talking oren and simon news castle

sprunki talking oren and simon news castle

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sprunki talking oren and simon news castle

Sprunki — Talking Oren and Simon News Castle — Overview

Sprunki — Talking Oren and Simon News Castle is a fan-made interactive mod within the Sprunki ecosystem that abandons the traditional Incredibox rhythm-mixing formula entirely, replacing it with a comedy-driven news broadcast simulation starring Oren and Simon as co-anchors inside a medieval castle-themed TV studio. The mod belongs to the "Talking News" sub-genre of Sprunki mods — inspired by apps like Talking Tom and Talking Ben — that emerged across the community in 2025–2026, hosted on platforms like Castle.xyz and various mod aggregators.

The core premise: Oren and Simon have launched their own news network, broadcasting live from a castle studio. Instead of mixing beats, you direct a chaotic live show — feeding the anchors, triggering dialogue, causing technical difficulties, and watching the broadcast collapse into absurdity. The mod draws heavily on the canonical friendship between Oren and Simon (best friends, not related), their contrasting personalities, and the broader Sprunki lore to fuel its humor.

Note: "Talking Oren and Simon News Castle" is treated here as a synthesis of the Oren-Simon-targeted Talking News mods and the Castle-hosted Sprunki interactive experiences. Multiple community variants exist under similar names. The description below reflects mechanics shared across the most widely played versions.


How to Play

The experience is designed for instant interaction — no tutorials, no progression gates, no musical skill required.

1. Enter the Castle Studio

Upon loading, you appear inside a medieval castle interior redesigned as a TV news studio — stone walls lined with torches, a news desk at center stage, microphones, a background screen flashing "BREAKING NEWS" graphics, and Oren and Simon seated behind the desk as co-anchors. The environment is fully interactive, with props, buttons, and hazard zones scattered throughout.

2. Interact With the Anchors

The screen presents a set of buttons representing food, objects, and actions. Each button triggers a specific reaction, animation, or sound effect from Oren, Simon, or both. What makes the mod distinctive is its unpredictability — one click might trigger a dry one-liner, while another unleashes visual mayhem and distorted audio.

Available interactions include:

ActionEffect
Feed Oren pizzaTriggers a satisfied animation; Oren delivers a slang-filled "news update" about pizza
Feed Simon chocolateSimon lights up, delivers a headline in his canonical upbeat tone
Call the anchorsTriggers a phone ring animation; one anchor picks up and delivers a random dialogue line
Press random buttonsTriggers chaos — airhorns, "Technical Difficulties" screens, broadcast static
Offer cake to SimonMay trigger a Clukr cameo where Clukr steals the cake mid-broadcast
Drag characters onto the stageTriggers an "interview segment" where the guest responds in their canonical sound

3. Direct the Broadcast

You are not composing music — you are directing a show. Each interaction functions as a segment:

  • Beat icons trigger news jingles or typing sounds

  • Melody icons trigger Simon speaking a headline in a rhythmic, autotuned voice

  • Effect icons trigger "Technical Difficulties" beeps, laughter tracks, or the sound of Oren falling off his chair

  • Voice icons are actual dialogue lines — dragging one onto Oren makes him speak; dragging one onto Simon makes him respond

The goal is not musical harmony but comedic timing. Let Oren finish his sentence before dropping Simon's reaction for maximum comedic effect.

4. Trigger the Interview Feature

A unique mechanic: dragging a specific character (like Pinki, Durple, or Wenda) onto the stage triggers an interview segment. The guest will respond to Simon's questions using their canonical sound — Oren beatboxes his answers, Pinki sings hers, Durple hums a brass phrase. This integrates the musical element of the original Sprunki mod back into the narrative context.

5. Explore Interactive Props

The news desk itself is interactive:

  • Click Simon's papers → triggers a "scandalous headline" reveal

  • Click Durple's microphone → triggers a feedback screech

  • Click the background TV screen → triggers a "Breaking News" alert that changes the broadcast tempo

  • Find hidden items → some props reveal easter egg animations or lore references to other Sprunki characters

6. Cause Broadcast Breakdowns

Certain action sequences intentionally destabilize the broadcast:

  • Spam buttons rapidly → the screen glitches, audio distorts, and a "TECHNICAL DIFFICULTIES" card appears

  • Feed both anchors simultaneously → they argue over who gets to report first

  • Let too much time pass without interaction → Oren falls asleep at the desk; Simon tries to cover solo and fails

  • Trigger too many chaos events → the castle studio begins to crumble, referencing the broader Sprunki horror lore


Music and Audio Identity

Unlike the core Incredibox Sprunki mod where music is composed through layered character loops, Talking Oren and Simon News Castle uses audio as comedic and narrative feedback — every interaction produces sound that reflects the characters' canonical identities and the absurdity of the broadcast.

Sound Design Characteristics

ElementDescription
Dialogue as musicSimon's headlines are delivered in rhythmic, autotuned speech patterns; Oren responds in slang-heavy beatbox phrases
News jinglesCastle-themed brass fanfares replace traditional Sprunki beat loops
Environmental ambienceCastle echoes, torch crackling, studio microphone feedback, distant thunder
Phase-reactive audioAs chaos escalates, the audio shifts from clean broadcast quality to distorted, glitchy static
Character-specific soundsOren's kick drum thuds appear as punctuation in his dialogue; Simon's square-wave synth melodies underscore his headlines
Horror bleed-throughIn extreme chaos states, Oren's heartbeat rhythm and Simon's distorted vocal shriek leak into the broadcast audio

Oren's Audio Role

In the original Sprunki mod, Oren is the 1st beat character — his sound is a deep 707 kick drum produced through beatboxing. In this mod, that percussive identity is repurposed:

  • His dialogue lines end with short kick drum punctuation

  • Feeding him pizza triggers a satisfied bass thump

  • His "news updates" are delivered in a rhythmic, beatbox-inflected cadence

  • When he falls asleep, the kick drum slows to a heartbeat rhythm — referencing his horror-mode death where his exposed heart pulses in time with the sound

Simon's Audio Role

Simon is the 3rd melody character in the original mod — his sound is a bright square-wave synth produced through his mouth. In this mod:

  • His headlines are delivered in rhythmic, autotuned speech that mirrors his canonical melody

  • His reactions to chaos are pitched-up, panicked versions of his normal vocal

  • When the broadcast collapses, his voice distorts into the trembling, wide-mouthed shriek of his horror form

Why the Audio Feels Different

Most Sprunki mods treat sound as a compositional tool — players layer beats, melodies, and vocals to build music. Talking Oren and Simon News Castle treats sound as comedic timing. The audio is not designed to be composed; it is designed to be triggered in sequence, like a sitcom soundtrack. Every dialogue drop, every sound effect, every broadcast glitch produces audio that reinforces the humor of the interaction.

The result is closer to a soundboard comedy sketch than a music game. The chaos itself becomes the soundtrack — but Oren's kick drum and Simon's synth give it a melodic-percussive undertone that other Talking News variants lack.


Character Profiles

Oren — Co-Anchor / Beat Specialist

AttributeDetail
Full NameOren (奥伦)
SpeciesAlien Sprunki
GenderMale
ColorOrange body, orange antennae, orange headphones
Role in ModCo-anchor, comic relief, beat specialist
Canonical Role1st beat character in Sprunki
Sound707 kick drum / bass beatbox
Design InspirationSlick from Oddbods

Normal Appearance:

  • Orange body with a relaxed, confident posture

  • Two orange antennae on his head (confirmed by creator to be part of his body, not decorative)

  • A tuft of orange hair pointing downward on his forehead

  • Oversized orange headphones that he almost never removes — canonically only takes them off when sleeping

  • Half-closed eyes with a perpetually smug expression

  • Despite having no legs, he is canonically able to skateboard

Horror Mode Appearance:

  • Skin darkens, eyes bloodshot with blood seeping from them

  • Chest torn open — ribs splayed outward, internal organs exposed (referencing the "Blood Eagle" execution method)

  • His heart remains faintly glowing and continues to beat in rhythm with his sound

  • Eyelids torn off, eyes permanently wide and hollow

Personality in the Mod:

  • Plays the laid-back co-anchor who delivers news in slang

  • Frequently falls asleep on air

  • Gets visibly annoyed when Simon tries to take over his segments

  • His headphone obsession is referenced — he refuses to remove them even for the broadcast photo

  • His pizza addiction is a recurring gag — he keeps ordering pizza deliveries to the studio

Relationships Referenced:

  • Simon — Best friend and co-anchor. Not related by blood. Their dynamic drives the mod's humor: Simon tries to keep things professional while Oren sabotages the broadcast with pranks and naps

  • Pinki — Romantic partner (the only officially confirmed couple in Sprunki). She occasionally appears as a guest interviewer

  • Durple — Close friend, part of the same social circle


Simon — Lead Anchor / Melody Specialist

AttributeDetail
Full NameSimon (西蒙)
SpeciesSprunki (possibly bird or dog, same species as Oren)
GenderMale
ColorYellow body, pointed ears, candy-cane antennae
Role in ModLead anchor, straight man, melody specialist
Canonical Role3rd melody character in Sprunki; called "protagonist of normal mode" by creator
SoundSquare-wave synth / melodic vocal
ProfessionDentist

Normal Appearance:

  • Yellow body with a calm, gentle smile

  • Two pointed ears on the sides of his head

  • Two candy-cane-shaped antennae on top

  • A tuft of curled hair pointing upward (contrasting Oren's downward tuft)

  • Clean, bright expression — the visual opposite of Oren's smug half-closed eyes

Horror Mode Appearance:

  • Eyes completely closed or sunken into shallow depressions

  • Mouth stretched to a grotesque width, exposing elongated realistic teeth and bare gums

  • Head moves faster and more aggressively than normal, giving the impression of trying to bite

  • Confirmed to have bitten off half of Brud's head in this state

Personality in the Mod:

  • Plays the stressed lead anchor trying to keep the broadcast professional

  • Constantly frustrated by Oren's pranks and naps

  • Delivers headlines in his canonical upbeat tone, even when the studio is collapsing around him

  • His chocolate addiction is a recurring gag — he keeps snacking during broadcasts

  • His poor eyesight is referenced — he misreads teleprompter headlines, creating comedic errors

Relationships Referenced:

  • Oren — Best friend and co-anchor. Their dynamic is the emotional core of the mod: Simon's professionalism vs. Oren's chaos

  • Durple — Close friend, part of the same social circle

  • Brud — Good friend in canon; the horror of Simon biting Brud's head is referenced as a dark easter egg when the broadcast enters extreme chaos states


Core Features

1. Dialogue-Driven Interaction

Every button press triggers a line of dialogue, a sound effect, or a visual gag. The mod replaces musical composition with comedic scripting — timing your interactions to create the funniest possible broadcast.

2. Interview System

Dragging guest characters onto the stage triggers interview segments where they respond in their canonical sounds, bridging the gap between the Talking News format and the original Sprunki music-mixing mechanic.

3. Castle Studio Environment

The medieval castle setting differentiates this variant from other Talking News mods. Stone architecture, torch lighting, and destructible props create a distinct visual atmosphere that blends fantasy with broadcast comedy.

4. Broadcast Breakdown Mechanic

The mod features a hidden "chaos meter" that tracks how destabilized the broadcast has become. As chaos escalates, the audio distorts, the visuals glitch, and the anchors' appearances begin to bleed toward their horror-mode forms — creating a narrative arc within each session.

5. Easter Eggs and Lore References

Hidden throughout the mod are references to Sprunki canon:

  • Oren's heartbeat sound when he sleeps

  • Simon's distorted vocal when the broadcast collapses

  • Clukr stealing cake mid-broadcast

  • A "Breaking News" headline about Raddy losing his face

  • A weather report that references the "Demonic Shift" as if it were a weather event

6. Zero Progression Pressure

No levels, no leaderboards, no saved stats, no paywalls. Every session starts fresh. The mod exists purely as a comedy sandbox.


Why It Stands Out in the Sprunki Mod Ecosystem

The Sprunki mod family includes rhythm-mixing mods, Kick the Buddy variants, feeding simulations, and interactive experiences. Talking Oren and Simon News Castle distinguishes itself through:

  • The dialogue-as-music mechanic — instead of layering beats, you time dialogue drops for comedic effect, creating a format that no other Sprunki mod replicates

  • The Oren-Simon dynamic — their canonical best-friend relationship (confirmed non-relatives) provides a built-in comedic pairing: the chill beatboxer vs. the stressed melody anchor

  • The castle studio setting — blending medieval fantasy with broadcast comedy creates a visual identity absent from other Talking News variants

  • The horror bleed-through — as chaos escalates, the anchors' appearances shift toward their horror-mode forms, referencing Oren's confirmed death and Simon's monstrous transformation without breaking the comedic tone

  • The interview system — integrating guest characters in their canonical sounds bridges the gap between the Talking News format and the original Sprunki music-mixing mechanic

  • The meta-humor — the mod breaks the fourth wall by having the anchors report on Sprunki lore events as if they were real news stories, rewarding players who know the canon

It appeals to players who want the Sprunki character roster combined with a comedy sandbox where the goal is not musical creation but comedic direction — a broadcast studio where the anchors are best friends with opposing personalities, the castle is falling apart, and every button press could trigger the funniest thing you've seen all day.


🎮 sprunki talking oren and simon news castle Rating

Maximum 5 stars (10-point scale) votes:

Graphics
Excellent
💬 Exceptional visuals with smooth gameplay mechanics
Gameplay
Good
💬 Innovative core mechanics but needs balance adjustments
Multiplayer
Good
💬 Solid multiplayer features with occasional server issues