


Sprunki — My Talking Simon Castle is a fan-made browser-based interactive mod within the Sprunki ecosystem that places Simon — the yellow, antenna-sporting melody character from the original Incredibox Sprunki mod by NyankoBfLol — at the center of a virtual companion experience set inside a medieval castle environment. The mod belongs to the "My Talking" sub-genre of Sprunki mods — inspired by apps like Talking Tom and Talking Ben — that emerged across the community in 2025–2026, hosted on fan platforms like Castle.xyz and various mod aggregators.
The core premise: Simon has been found alone in a cardboard box labeled "Free" or "Adopt Me," and you are tasked with taking him in, feeding him, playing with him, and ensuring his stats — Happiness, Hunger, and Energy — stay high. The mod draws heavily on Simon's canonical identity — his role as the protagonist of normal mode, his friendship with Oren and Durple, his love of chocolate, his poor eyesight, his profession as a dentist, and his horror-mode transformation — to fuel its emotional and comedic interactions.
Note: "My Talking Simon Castle" is treated here as a specific variant within the Sprunki interactive mod ecosystem. The description below synthesizes mechanics shared across the Simon-targeted Talking and Adopt mods and the Castle-hosted Sprunki interactive experiences. Multiple community variants exist under similar names.
The experience is designed for instant accessibility — no tutorials, no progression gates, no paywalls blocking core features.
Upon loading, you find Simon alone in a cardboard box inside a medieval castle interior — stone walls, arched doorways, torch-lit corridors, and a cozy living space where Simon waits. The environment is fully interactive, with props, buttons, and hazard zones scattered throughout.
The screen presents three stat bars at the top:
Hunger: Drag food items (burgers, pizza, chocolate, snacks) to Simon's mouth. Watch the "Fullness" indicator to avoid overfeeding. Different foods provide different amounts of satisfaction. Rare items like the "Golden Burger" max out stats instantly.
Fun/Social: Pet Simon by clicking his head for quick happiness boosts. Play rhythm mini-games to make him sing. Engage in "Simon Says" memory challenges. Leave the radio on for passive fun meter increases.
Energy: Turn off the lights when Simon looks tired. Let him sleep in his bed (sometimes a gaming chair). Playing at actual nighttime unlocks special sleepy animations.
Let any meter drop too low, and Simon might run away — or worse, glitch into something unsettling.
The screen presents a set of buttons representing food, objects, and actions. Each button triggers a specific reaction, animation, or sound effect from Simon. What makes the mod distinctive is its emotional responsiveness — one click might trigger a cheerful chirp, while another unleashes pixelated tears or a dramatic pout.
Available interactions include:
| Action | Effect |
|---|---|
| Feed Simon chocolate | Triggers a satisfied animation; Simon delivers a happy chirp |
| Pet Simon's head | Quick happiness boost; Simon closes his eyes and bounces |
| Play rhythm mini-game | Simon sings in his canonical square-wave synth voice |
| Poke Simon's eye | Triggers an angry reaction; Simon crosses his arms and pouts |
| Leave Simon alone too long | Simon cries pixelated tears; happiness meter drops |
| Drag Simon to the castle stage | Triggers a performance where Simon sings in his canonical melody |
One of the most popular features is the Wardrobe:
Hats: Replace his signature antennae with a top hat, a beanie, or even Oren's cap
Skins: Unlockable "Costumes" allow you to change Simon's appearance to match other phases, such as his "Neo" look or a "Baby" version
Room decoration: Advanced versions allow you to decorate Simon's living space with posters and decorations that reference other Sprunki phases
Since Simon is canonically a gamer, you play games with him:
Rhythm Game: A mini Incredibox-style game where you have to hit the notes to make Simon sing
Memory Match: A "Simon Says" style game (pun intended) where you mimic his movements
Feeding Challenge: Drag the right food items to Simon's mouth before the timer runs out
Hidden throughout the mod are references to Sprunki canon:
Clicking Simon's antenna triggers voice lines from the original game
Poking his eye repeatedly makes him bite your cursor — referencing his horror-mode transformation where his mouth stretches to a grotesque width
Playing specific songs on the radio makes him dance in unique ways
Feeding him chocolate triggers a satisfied animation referencing his canonical love of the sweet
Unlike the core Incredibox Sprunki mod where music is composed through layered character loops, My Talking Simon Castle uses audio as emotional and narrative feedback — every interaction produces sound that reflects Simon's canonical identity and the emotional state of the companion.
| Element | Description |
|---|---|
| Dialogue as music | Simon's reactions are delivered in rhythmic, autotuned speech patterns that mirror his canonical melody |
| Castle ambience | Medieval echoes, torch crackling, distant thunder, and studio microphone feedback |
| Phase-reactive audio | As Simon's mood shifts, the audio changes from cheerful chirps to distorted, glitchy static |
| Character-specific sounds | Simon's square-wave synth melodies underscore his headlines and reactions |
| Horror bleed-through | In extreme neglect states, Simon's distorted vocal shriek leaks into the audio, referencing his horror-mode transformation |
In the original Sprunki mod, Simon is the 3rd melody character — his sound is a bright square-wave synth produced through his mouth. In this mod, that melodic identity is repurposed:
His happy reactions are delivered in rhythmic, autotuned speech that mirrors his canonical melody
His reactions to neglect are pitched-down, panicked versions of his normal vocal
When the companion enters extreme neglect states, his voice distorts into the trembling, wide-mouthed shriek of his horror form
Feeding him chocolate triggers a satisfied melody that references his canonical love of the sweet
Most Sprunki mods treat sound as a compositional tool — players layer beats, melodies, and vocals to build music. My Talking Simon Castle treats sound as emotional feedback. The audio is not designed to be composed; it is designed to be triggered in response to Simon's emotional state, like a virtual pet's vocalizations. Every chirp, every giggle, every distorted shriek produces audio that reinforces the emotional connection between player and companion.
The result is closer to a virtual pet soundscape than a music game. The emotional state itself becomes the soundtrack — but Simon's square-wave synth gives it a melodic undertone that other Talking variants lack.
Simon is one of the most lore-rich characters in the Sprunki ecosystem, and My Talking Simon Castle draws heavily on his canonical identity.
| Attribute | Detail |
|---|---|
| Full Name | Simon (西蒙) |
| Species | Sprunki (possibly bird or dog, same species as Oren) |
| Gender | Male |
| Color | Yellow body, pointed ears, candy-cane antennae |
| Role | 3rd melody character in Sprunki; called "protagonist of normal mode" by creator |
| Sound | Square-wave synth / melodic vocal |
| Profession | Dentist |
| Age | 13 (in character lore) |
Yellow body with a calm, gentle smile
Two pointed ears on the sides of his head
Two candy-cane-shaped antennae on top
A tuft of curled hair pointing upward (contrasting Oren's downward tuft)
Clean, bright expression — the visual opposite of Oren's smug half-closed eyes
Despite having poor eyesight, he is canonically one of the fastest runners in the Sprunki cast
Simon is confirmed to have bitten off half of Brud's head in horror mode:
Eyes completely closed or sunken into shallow depressions
Mouth stretched to a grotesque width, exposing elongated realistic teeth and bare gums
Head moves faster and more aggressively than normal, giving the impression of trying to bite
The overall design evokes a monstrous transformation from his normally gentle appearance
Simon is characterized as:
Kind, optimistic, and confident — one of the most composed characters in the cast
A dentist — his canonical profession, confirmed by creator
A chocolate enthusiast — declared one of his favorite things in the universe
A gamer — plays Fortnite with Oren, Clukr, and Garnold, though he is canonically terrible at it
A painter — enjoys drawing and is canonically talented at it
Fiercely protective of his friends — his relationship with Oren and Durple is one of the closest in the cast
A poor eyesight sufferer — confirmed to wear glasses when reading
A fast runner — tied with Raddy for the fastest character in the Sprunki cast
A rhythm game enthusiast — canonically terrible at rhythm games, despite being a melody character
Oren — Best friend. Not related by blood. They play Fortnite together, compete in fighting games, and are part of the same social circle. Simon and Oren are often mistaken for relatives due to their similar appearance, but they are confirmed non-relatives.
Durple — Best friend. Part of the same friend group as Oren. The three form a "golden triangle" of friendship.
Brud — Good friend in canon; the horror of Simon biting Brud's head is referenced as a dark easter egg when the companion enters extreme neglect states.
Pinki — Friend. She occasionally appears as a guest in the mod.
Gray — Playful rival. Their contrasting personalities (Simon's brightness vs. Gray's darkness) create a dynamic tension in the broader Sprunki universe.
The mod adapts Simon's canonical design for the virtual companion context:
Normal state: Bright yellow body, antennae intact and upright, gentle smile, relaxed posture
Happy state: Eyes closed, bouncing animation, cheerful chirping sounds
Sad state: Pixelated tears falling, drooping posture, sniffling effects
Angry state: Crossed arms, pouting expression, grumbling noises
Horror bleed-through: Eyes sunken, mouth stretching to grotesque width, teeth elongating — directly referencing his canonical horror-mode transformation
Emotional responsiveness: Full-body animation changes based on mood — bouncing when happy, drooping when sad, crossing arms when angry
Simon's three stat bars (Hunger, Fun, Energy) demand constant attention, creating a gameplay loop that rewards consistent care without punishing players harshly for stepping away.
The wardrobe system allows players to express creativity through hats, skins, and costumes that change Simon's appearance and sometimes his animations, adding replay value.
The medieval setting differentiates this variant from other Talking and Adopt mods. Stone architecture, torch lighting, and destructible props create a distinct visual atmosphere that blends fantasy with companion simulation.
Rhythm games, memory challenges, and feeding interactions provide breaks from routine maintenance, offering bonding activities rather than chores.
Hidden throughout the mod are references to Sprunki canon:
Simon's canonical love of chocolate
His poor eyesight referenced through glasses easter eggs
His friendship with Oren and Durple referenced through guest appearances
His horror-mode transformation referenced through neglect-triggered visual changes
No levels, no leaderboards, no saved stats, no paywalls. Every session starts fresh. The mod exists purely as a companion simulation.
The Sprunki mod family includes rhythm-mixing mods, Kick the Buddy variants, feeding simulations, and interactive experiences. My Talking Simon Castle distinguishes itself through:
The emotional needs system — instead of layering beats, you manage Simon's Hunger, Fun, and Energy meters, creating a gameplay loop that rewards consistent care
Simon's canonical identity — his role as the protagonist of normal mode, his friendship with Oren and Durple, his love of chocolate, his poor eyesight, his profession as a dentist — all of which add layers of meaning to the act of caring for him
The castle environment — blending medieval fantasy with companion simulation creates a visual identity absent from other Talking and Adopt variants
The horror bleed-through — as neglect escalates, Simon's appearance shifts toward his horror-mode form, referencing his canonical transformation without breaking the companion simulation tone
The customization system — allowing players to dress Simon in hats, skins, and costumes that reference other Sprunki phases adds replay value and fan service
The mini-game integration — rhythm games and memory challenges provide bonding activities that reference Simon's canonical identity as a gamer and melody character
The emotional responsiveness — Simon's reactions change based on his mood, creating a dynamic companion that feels alive and responsive to player care
It appeals to players who want the Sprunki character roster combined with a companion simulation where the goal is not musical creation but emotional connection — a castle where Simon waits for someone to notice him, the torches flicker in the stone corridors, and every interaction could trigger the most adorable thing you've seen all day.