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kick the buddy but Please! do NOT feed the Sprunki SIMON

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kick the buddy but Please! do NOT feed the Sprunki SIMON

Kick the Buddy: The "Please! Do NOT Feed the Sprunki" Edition

Chaos, Glitch, and Forbidden Fruit

Kick the Buddy: Please! Do NOT Feed the Sprunki SIMON is a twisted, community-driven modification of the popular physics-based sandbox game Kick the Buddy. While the original allows players to torture a generic ragdoll in various ways, this specific mod introduces a high-stakes narrative layer: Simon, a corrupted, glitchy version of the iconic Sprunki characters, has been trapped in the room. The core objective flips from simple destruction to a forbidden experiment: players are explicitly warned not to feed Simon certain items (the "Sprunki Jammy" or "Savage" treats), as doing so triggers catastrophic, reality-breaking mutations. The game blends the visceral satisfaction of the original's destruction mechanics with the chaotic, horror-core aesthetic of the Sprunki universe, creating a volatile mix where every interaction risks triggering a screen-shattering event.


🎮 How to Play

The gameplay loop is a tense balance between destruction, curiosity, and survival. You control the environment, not just the character.

  1. Core Mechanics:

    • Safe Items: Standard weapons (swords, guns) cause damage but keep Simon stable.

    • Forbidden Items: Feeding Simon Sprunki Orbs, Jammy Mixes, or Glitch Fruits triggers an immediate Mutation Event.

    • Drag & Drop Weapons: Select items from the toolbar (chainsaws, rockets, acid, ice, etc.) and drag them onto Simon.

    • Physics Interaction: Every item interacts with Simon's ragdoll body according to realistic (and sometimes broken) physics. Limbs fly off, bodies explode, and blood sprays in satisfying arcs.

    • The "Do Not Feed" Rule: A prominent warning flashes on screen: "DO NOT FEED THE SPRUNKI."

  2. Mutation Triggers:

    • Feeding the Treat: If you drop a forbidden item into Simon's mouth or hand, his sprite instantly glitches.

    • Visual Corruption: The screen tears, colors invert, and the background dissolves into static.

    • Audio Overload: The sound cuts out for a split second, replaced by a distorted, high-pitched scream or a heavy bass drop.

    • The Aftermath: Simon transforms into a Savage Form—larger, faster, and often invincible. He may attack the player (camera shake, screen cracks) or destroy the entire room.

  3. Interactive Environment:

    • Room Customization: Change the background (prison, lab, void) to match the theme.

    • Environmental Hazards: Use traps like fire pits or saw blades to damage Simon without feeding him.

    • Time Limit: Some modes impose a timer; if you don't kill Simon before he mutates, the game ends in a "Game Over" glitch screen.

  4. Progression & Unlockables:

    • Score System: Points are awarded for damage dealt and items used.

    • Hidden Achievements: Unlocking "The Forbidden Feast" achievement requires successfully feeding Simon a treat and surviving the mutation.

    • Secret Skins: Completing challenges unlocks new weapon skins based on Sprunki characters.


🎵 Music Attributes

The soundtrack is a jarring juxtaposition of whimsical chiptune and industrial horror, designed to lull the player into a false sense of security before shattering it.

CategoryDescriptionKey Sound Design Elements
GenreChiptune / Industrial Noise / Dark Ambient8-bit melodies that slowly distort into dissonance, heavy industrial clanks, digital glitches
TempoVariable (60–200 BPM)Starts slow and playful; accelerates rapidly upon mutation triggers
AtmospherePlayful → TerrifyingBright, cheerful tunes during normal play; sudden silence or screeching feedback during events
StructureReactive & BreakingMusic loops seamlessly until a trigger is hit, then abruptly cuts or warps into chaos
SFXVisceral & DigitalRagdoll thuds, bone crunches, laser zaps, glass shattering, and distinct "glitch" artifacts

*Note: The audio engine features "Dynamic Distortion"—every time a forbidden item is fed, the music pitch shifts down by a semitone and adds heavy reverb, simulating a system crash.*


👹 Character & Personae Features

The central figure, Simon, is a corrupted amalgamation of the Sprunki crew, designed to look both familiar and deeply wrong.

1. Simon (The Corrupted Sprite)

  • Visuals: A pixelated, orange-and-blue figure with flickering eyes and a mouth that stretches unnaturally wide. His body constantly shifts between solid pixels and wireframe.

  • Behavior: Initially passive, absorbing damage. Upon feeding a forbidden item, he enters a "Savage State"—his limbs elongate, his eyes glow red, and he begins to float or move erratically.

  • Audio Signature: Soft, 8-bit hums when idle; distorted, screaming vocals when mutated.

  • Feature: "Glitch Phase": When mutated, he becomes immune to standard weapons and can only be damaged by specific "cleaning" items (e.g., water, soap).

2. The Player (The Torturer)

  • Visuals: Represented by a cursor or a shadowy hand holding weapons. No face, just pure intent.

  • Behavior: Aggressive, curious, and reckless. The player's actions drive the narrative tension.

  • Audio Signature: Squeaky tool sounds, heavy impacts, and the player's own breathing (if using voice chat mods).

  • Feature: "Item Selection": The ability to choose between safe destruction and dangerous experimentation.

3. The Sprunki Crew (Background Entities)

  • Visuals: Faint, ghostly silhouettes of other Sprunki characters (Orange, Blue, Green) appear in the background, watching silently.

  • Behavior: They react to the player's actions. If Simon mutates, they disappear or turn into static.

  • Audio Signature: Distant whispers, faint humming, and occasional static bursts.

  • Feature: "Watcher Effect": Their presence increases the tension; ignoring them leads to faster mutations.

4. The Room (The Prison)

  • Visuals: A dark, confined space with cracked walls and flickering lights. The floor is stained with unknown fluids.

  • Behavior: Reacts to violence. Walls crack, floors collapse, and the lighting changes color based on Simon's state.

  • Audio Signature: Creaking metal, dripping water, and low-frequency rumbles.

  • Feature: "Destruction Physics": Objects in the room can be knocked over, adding to the chaos.


💡 Why It Stands Out

Kick the Buddy: Please! Do NOT Feed the Sprunki SIMON succeeds by merging two distinct internet subcultures: the satisfying destruction of Kick the Buddy and the horror-core aesthetics of the Sprunki mod scene. The narrative twist—the explicit warning not to feed Simon—adds a layer of psychological tension that the original game lacks. Players are forced to decide whether to continue their violent rampage or risk the ultimate consequence of breaking the rules. The dynamic visual glitches, reactive soundtrack, and unpredictable mutations create a unique experience that feels more like a digital horror experiment than a simple sandbox game. It’s a perfect blend of chaos, curiosity, and consequence.

Warning: Contains flashing lights, intense visual glitches, loud distorted sounds, and disturbing imagery. Not suitable for those with photosensitivity, anxiety disorders, or a strong stomach for gore.


🎮 kick the buddy but Please! do NOT feed the Sprunki SIMON Rating

Maximum 5 stars (10-point scale) votes:

Graphics
Excellent
💬 Exceptional visuals with smooth gameplay mechanics
Gameplay
Good
💬 Innovative core mechanics but needs balance adjustments
Multiplayer
Good
💬 Solid multiplayer features with occasional server issues

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