


Sprunki Endings Gallery is a narrative-driven, lore-exploration experience within the Sprunki/Incredibox mod ecosystem that functions as a visual archive of every canonical and fan-constructed outcome for the series' twenty-character roster. Unlike the core Sprunki mod — which is an open-ended music-mixing sandbox with no win condition or final objective — the Endings Gallery reframes the Sprunki universe as a branching story where every character's fate is catalogued, visualized, and cross-referenced. It is less a game you "play" and more a living bestiary of survival, corruption, and death, organized by ending type.
The Gallery exists because the original Sprunki mod by NyankoBfLol was deliberately left without a defined plot or conclusion. The developer provided visual hints — character transformations between Normal and Horror modes, environmental storytelling through background details, and scattered social media confirmations — but never committed to a single canonical ending. The Endings Gallery consolidates these fragments into a navigable structure, presenting each character's possible fates as discrete "entries" that players can browse, compare, and unlock through specific interaction sequences.
The experience is browser-based, requires no installation, and is designed to be consumed after experiencing the main Sprunki mod — the Gallery's own warning label explicitly recommends viewing it only after completing the full mod, as it contains heavy spoilers.
The Endings Gallery does not use the drag-and-drop music creation loop of the main Sprunki mod. Its interaction model is closer to a visual novel or lore database with hidden unlock conditions.
Core navigation:
Enter the Gallery — The game loads a darkened interface with character portraits arranged in a grid or timeline format. Each portrait represents a Sprunki character and contains multiple "ending states" accessible by clicking or hovering.
Browse ending categories — Endings are sorted by type: Survival, Corruption, Death, Unknown, and Hidden. Each category uses a color-coded indicator (green for survivors, red for confirmed dead, gray for ambiguous fates).
Unlock entries — Some endings are visible by default; others require specific conditions to reveal. These conditions vary by build but typically involve:
Completing specific character combinations in the main mod
Triggering Horror Mode with certain characters active
Inputting codes found hidden within Gallery artwork
Viewing entries in a specific sequence
Code input system — A briefcase/lock icon in the Gallery interface opens a text field. Codes are hidden within the Gallery's own artwork — embedded in background details, color patterns, or character design elements. Entering the correct code unlocks a secret ending or alternate character state.
Dual-mode viewing — The Gallery supports both Normal and Horror/Corruption viewing modes. Switching modes changes how character entries are displayed — Normal mode shows their pre-corruption design notes and personality data; Horror mode reveals their post-corruption visual states and death/trauma details.
Hidden mechanics:
Parasite Outbreak mode — A fan-constructed variant accessible through the Gallery reveals that nearly every character has been infected by parasitic worms. In this mode, Gray is the sole confirmed survivor. Each character's infection state is visually distinct, with color-coded indicators showing severity.
Easter egg layering — The Gallery contains nested secrets. Viewing certain entries in Horror mode reveals additional background details not visible in Normal mode — design notes, scrapped concepts, and lore connections that hint at unfinished storylines.
OWAKCX's hidden normal state — The Gallery contains a secret entry showing OWAKCX in his original, uncorrupted design: wearing a necktie, smiling normally, with evenly-sized pupils. This is his only canonical "clean" appearance and is widely considered the most emotionally impactful entry in the entire Gallery.
The Sprunki Endings Gallery contains no music creation mechanics. It is a lore and visual experience, not a compositional tool. However, audio plays a supporting role in establishing atmosphere and reinforcing narrative weight.
Audio design:
Ambient soundscapes — Each ending category is accompanied by a distinct ambient loop. Survival endings use warm, minimal tones; death entries use low drones with occasional percussive impacts; corruption entries layer distorted versions of the characters' canonical Sprunki sounds.
Character voice fragments — Some entries play brief audio clips when opened — a character's Normal Mode vocal loop, their Horror Mode distortion, or a unique sound effect tied to their specific fate (e.g., Brud's metallic scraping, Sky's metallic rod impact).
Silence as design — Several entries — particularly those involving confirmed survivors like Gray and Jevin — are presented in near-total silence, using the absence of sound to convey emotional emptiness rather than musical content.
No layering or mixing — Players cannot combine, mute, solo, or export any audio. The Gallery's sound design is entirely linear and reactive to navigation choices.
The musical identity of the Endings Gallery is best understood as funeral ambient — sparse, mournful, and deliberately stripped of the rhythmic playfulness that defines the main Sprunki experience. Where the mod asks you to create, the Gallery asks you to remember.
The Gallery's primary function is documenting what happens to each character. Below is a consolidated reference of their canonical ending states as presented in the Gallery, cross-referenced with developer confirmations and community-documented lore.
Gray — Male. Cat-like ears, ring-shaped pupils, freckles. The Gallery presents him as the most resilient character in the entire roster. In the Parasite Outbreak variant, he is the only confirmed survivor — every other character has been consumed by parasitic infection. His entry shows him with a bandaged right eye but otherwise intact. His survival is widely interpreted by the community as a consequence of Black "forgetting" him — Gray's introverted, emotionally withdrawn nature makes him invisible to the corruption force. He has no friends, no romantic connections, and no narrative significance in the main timeline, which paradoxically protects him.
Jevin — Male. Deep blue cape, rounded head. One of the strongest survivors alongside Gray. The Gallery shows him as completely unchanged in Phase 6 — the only phase where he appears in his original form. His entry notes that despite his ominous Horror Mode appearance, the developer has explicitly confirmed he is "a genuinely good person." He carries a crowbar as a weapon in fan interpretations.
Fun Bot — Genderless (identifies as male). A computer monitor with a hat, created by Clukr and Garnold. The Gallery shows his Horror Mode state as minimally corrupted — his screen shifts from a smile to a frown, but his structural integrity remains intact. He is one of the few non-biological characters, which may explain his resistance to organic corruption.
Mr. Fun Computer — Genderless (claims male). A computer monitor wearing a colorful cap, also created by Clukr and Garnold. Survives Horror Mode completely intact. His Gallery entry shows his screen displaying a "RUN" warning message — the only character whose ending actively communicates with the viewer.
Pinki — Female. Rabbit ears, deep pink bow. The developer has confirmed her as a survivor despite her face being torn away in Horror Mode. Her Gallery entry shows the extent of her facial damage — exposed nasal cavity and teeth — but notes that she retains consciousness and emotional awareness. She is officially paired with Oren.
brud — Male. Bucket-style hat. The Gallery presents conflicting information about his survival status. Some entries show him with half his skull missing (bitten by Horror Mode Simon) but still alive — the developer has stated that brud's brain is so small that the bite never reached it, and he possesses no pain sensitivity. His derpy expression remains unchanged regardless of injury severity.
Oren — Male. Orange, headphones with antenna protrusions. The Gallery's Horror Mode entry shows his chest cavity cracked open with visible heartbeat, ribs fully exposed. In the Parasite Outbreak variant, his design is explicitly noted as inspired by "Specimen 10." His death is presented as cardiac — the corruption destroyed his body but his heart continued beating independently.
Raddy — Male. Red, five horn-like protrusions. The Gallery presents his death as the most visually graphic in the roster — suspended by ropes, half his face and entire lower body missing. His entry notes that he was the physically strongest character, making his death particularly impactful. His percussive sound in Horror Mode is described as bone-on-bone impact.
Sky — Male. Blue, bear ears. The only character explicitly confirmed as underage (14 years old). His Gallery entry is the most disturbing — his body is pierced through by multiple metal rods, three penetrating his head from different angles and one through his chest. His mouth is torn open by a rod inserted through the top of his skull. Community documentation notes the rod count increases with each phase.
Garnold — Male. Gold, sleek robotic design with digital display. The Gallery shows him severed at the neck — head separated from body. His entry notes he is a real person, not a robot, despite his mechanical appearance. He co-created Fun Bot and Mr. Fun Computer with Clukr.
Clukr — Male. Silver, cymbal-like structure on head. His Gallery entry shows his upper skull partially missing, eyes bloodshot, mouth agape. The cymbal structure remains functional even after his death, continuing to produce rhythmic sounds.
OWAKCX — Male. Lime green, five horns. His Horror Mode entry shows his lower face and body skin completely torn away, exposing teeth. Despite his body being relatively intact, he is confirmed dead. His hidden normal-state entry — wearing a necktie and smiling — serves as the Gallery's most emotionally devastating contrast.
Wenda — Female. White, cat-like ears. The Gallery presents her as "surviving but behaviorally unstable" — her entry shows wide eyes and a manic grin, with notes suggesting she may have been psychologically corrupted by Black rather than physically destroyed. The developer has explicitly denied any romantic connection between Wenda and Gray, despite widespread fan speculation.
Simon — Male. Yellow, antenna-like protrusions. His entry is split between two states: Normal Mode Simon is kind, optimistic, and a dentist by profession; Horror Mode Simon is a mutated predator with sealed eyes and an impossibly wide mouth full of enlarged teeth. His entry notes that he and brud were best friends, and that he tried to eat brud's bucket but choked on it.
Black — Male. The 20th character. The Gallery presents him as the origin point of all corruption — the catalyst for Horror Mode. His entry notes that he was "abnormal from the beginning." He does not have a traditional ending because he is not a victim of the corruption — he is its source.
Mr. Sun — Gender ambiguous. The oldest character in the roster. His Gallery entry shows his face replaced by a single oversized eye whose pupil tracks music. His audio is noted as the most pleasant in the roster even in Horror Mode.
Tunner — Male. Tan, fedora, four ear-like protrusions (confirmed as ears, not hair). His entry shows him shot through the hat and head. His survival status remains unconfirmed — the developer has neither confirmed nor denied his death, and the theory that he may be a survivor has never been officially deleted.
Durple — Male. Purple, dragon-like horns. His entry shows one broken horn and a mouth elongated to his chest cavity. He is confirmed as friends with Simon and Oren but explicitly not friends with Jevin.
Vineria — Female. Green, plant-like protrusions (confirmed as a wig, not real hair). Her Horror Mode design is noted as possibly inspired by a slug. The developer has not confirmed any relationship between Vineria and OWAKCX despite fan speculation.
The Endings Gallery occupies a unique position in the Sprunki ecosystem because it is the only experience that treats the mod's characters as narrative subjects rather than musical instruments. Every other Sprunki variant — Phase 4, Phase 6, Castle, Surgery, Parasite — uses the characters as components in a gameplay system. The Gallery uses them as evidence.
Its scarcity lies in three factors:
It is the closest thing to canonical lore documentation that exists. The original Sprunki mod has no plot, no dialogue, and no ending. The Gallery is where the developer's scattered social media confirmations, visual design notes, and community interpretations converge into a single navigable archive.
It contains content that exists nowhere else. OWAKCX's normal-state design, the Parasite Outbreak color-coded survival chart, and the hidden code system are exclusive to the Gallery experience.
It transforms passive observation into active investigation. The code-input mechanic forces players to study the Gallery's artwork with forensic attention — searching for embedded clues in character designs, background patterns, and color choices. The act of finding a code is itself a form of storytelling.
The Sprunki Endings Gallery is not a game you beat. It is a memorial you walk through — one that asks you to look at each character not as a sound source but as a life that was interrupted, preserved, or erased by forces beyond their control.